![]() The simplest proxy geometry is the bounding box. We introduce a proxy geometry to simplify the problem of finding the intersection point P. ![]() We need to find the intersection point P of the view vector V with the boundaries of the local environment. We need to use a new vector V = CP to fetch the correct texel. 7 Ice Cave VR Extras Added streaming to another device to show what the user is actually experiencing (camera position and orientation) Added an alternative UI by means of a mini Bluetooth controller 7 ARM2016Ĩ Quality and Performance for VR Optimized Rendering Techniques Based On Local Cubemaps ĩ The Concept of Local Cubemaps Local environment Local environment cubemap cubemap V P V C C P Bounding Box Local environment cubemap V C V V V If we use the view vector V defined in WCS to fetch the texel from the cubemap we will get the smiley face instead of the star. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |